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Veo3 Prompt

Pixel Neo vs Agent Smith: Iconic Bullet Time

Experience a 16-bit pixel art rooftop battle inspired by The Matrix, featuring Neo's slow-motion dodge against Agent Smith amid stormy rain and chiptune beats.

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Copy-ready prompt data for recreating the scene in Claude, Veo3, or other assistants.

{
  "description": "A pixel art side-scrolling shooter scene inspired by The Matrix's iconic rooftop bullet-time sequence. Neo stands on a dark, rain-soaked rooftop in 16-bit pixel style, facing off against Agent Smith during a torrential downpour. As Smith fires his pixelated gun, Neo enters a slow-motion dodge, bending backward as pixelated bullets pass him in exaggerated, slow trails.",
  "style": "16-bit pixel art, retro video game aesthetic",
  "scene": {
    "environment": {
      "type": "rooftop",
      "lighting": "dark, stormy, with pixelated rain and greenish tint",
      "background": "low-res cityscape with pixelated neon signs and blinking lights",
      "weather": "pixelated rain with occasional lightning flashes"
    },
    "characters": [
      {
        "name": "Neo",
        "description": "Pixel sprite with long black coat, sunglasses, slick hair. Calm expression. Performs iconic bullet-dodge animation with a frame-by-frame backbend.",
        "actions": [
          "dodge",
          "jump",
          "fire weapon",
          "enter bullet-time"
        ],
        "effects": [
          "blur effect during dodge",
          "slowed animation in bullet time"
        ],
        "UI": {
          "healthBar": "green pixel bar, top left",
          "focusMeter": "yellow pixel bar below health, decreases with special moves",
          "weaponDisplay": "bottom right, shows fists or firearms",
          "ammoCount": "numeric pixel font next to weapon"
        }
      },
      {
        "name": "Agent Smith",
        "description": "Pixel sprite in black suit, sunglasses, and earpiece. Cold and precise movements. Fires pixelated Desert Eagle with flash and pixel bullet trail.",
        "actions": [
          "shoot",
          "approach",
          "dodge"
        ],
        "AI_behavior": "predictable but relentless"
      }
    ]
  },
  "camera": {
    "type": "side-scrolling, locked angle",
    "movement": "pans slightly as characters move or during dramatic slow-motion dodge",
    "framing": "focuses on rooftop and central action"
  },
  "visual_effects": [
    "bullet time: slowed frame rate for bullet animation",
    "rainfall: consistent pixel rain with reflection effects",
    "background flickering lights and neon",
    "lightning flashes to highlight action beats"
  ],
  "audio": {
    "music": "chiptune version of 'Spybreak!' or similar, driving rhythm",
    "sfx": {
      "gunfire": "pew-pew pixel gunshots",
      "bullet flyby": "zip/whizz sound",
      "impact": "thunk when hit",
      "focus activation": "8-bit shimmer or charge-up sound"
    }
  },
  "gameplay_elements": {
    "genre": "Side-scrolling action shooter",
    "mechanics": [
      "bullet time activation when enemy fires",
      "precise timing required to dodge bullets",
      "combo system increases with consecutive dodges or attacks",
      "focus meter depletes on bullet time use"
    ]
  },
  "keywords": [
    "The Matrix",
    "Neo",
    "Agent Smith",
    "bullet time",
    "pixel art",
    "16-bit",
    "side-scroller",
    "retro game",
    "chiptune",
    "slow motion",
    "cyberpunk",
    "rooftop showdown",
    "rain",
    "cinematic scene recreation",
    "video game reinterpretation"
  ]
}

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